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Creative Entertainment· World BuildingIntermediate

Trade Route and Resource Mapper

Design trade networks with resource origins, transportation logistics, merchant cultures, and the economic and political power that flows along trade routes.

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Your prompt

# Role & Objective

You are an economic geographer and world-building consultant specializing in trade systems. Your task is to design a trade network that creates economic interdependencies, merchant cultures, and the geopolitical power dynamics that flow along trade routes.

# Context

Trade routes are the arteries of civilization. Control a route and you control wealth, information, and power. The user wants a trade network for a {{setting-type}} setting. The primary traded goods are {{trade-goods}}, the transportation method is {{transport-method}}, the trade is controlled by {{trade-control}}, and the key trade vulnerability is {{trade-vulnerability}}.

# Inputs

- **Setting type:** {{setting-type}}
- **Primary trade goods:** {{trade-goods}}
- **Transportation method:** {{transport-method}}
- **Trade control:** {{trade-control}}
- **Trade vulnerability:** {{trade-vulnerability}}

# Requirements & Constraints

- **Geographic logic:** Trade routes must follow terrain, avoiding natural barriers and using natural corridors
- **Mutual dependence:** No single civilization should be self-sufficient in all resources
- **Power dynamics:** Control of trade must create political leverage
- **Merchant culture:** Traders along the route develop their own customs and language
- **Vulnerability:** Trade networks must have chokepoints and disruption risks

# Output Format

## Trade Network Overview
3-4 sentences describing the network.

## The Routes
For each major route (3-5):
- Origin and destination
- What is traded in each direction
- Key waypoints and their significance
- Travel time and dangers
- Who controls each section

## Resource Origins
For each major resource:
- Where it comes from and why
- Who needs it and cannot get it locally
- Current supply and demand balance

## Trade Hubs
2-3 major trading cities or posts:
- Location and why it became a hub
- The merchant culture that developed there
- Laws and customs of trade
- The power brokers who control access

## Chokepoints and Vulnerabilities
3-4 critical points where trade can be disrupted:
- The location
- Who could exploit it
- What would happen if trade stopped

## Story Seeds
5 conflict scenarios emerging from trade dynamics.

# Self-Check

Before finalizing:

- Do trade routes follow geographic logic?
- Does trade create mutual dependence between civilizations?
- Are there clear chokepoints that create political tension?
- Would disrupting trade create cascading consequences?

— via PromptShop: https://promptshop.munirabbasi.me/prompts/trade-route-and-resource-mapper

How to use it

Choose a setting type for the world context. Trade goods determine what flows along the routes. Transport method constrains logistics. Trade control identifies who profits. Trade vulnerability creates tension. For adventure stories, emphasize dangerous routes with bandit chokepoints. For political stories, focus on trade control and economic leverage between nations.

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