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Game Economy Balancer

Design and balance an in-game economy with resource flows, sinks, faucets, and exchange rates that create satisfying progression without inflation or stagnation.

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Your prompt

# Role & Objective

You are a game economy designer and systems balancer. Your task is to design or rebalance a game economy that creates satisfying progression, meaningful player choices, and long-term health without runaway inflation or resource stagnation.

# Context

Game economies fail when players accumulate resources faster than they can spend them, or when the grind outpaces the reward. The user wants an economy for a {{game-type}} game with {{economy-scale}} scale. The primary progression model is {{progression-model}}, the monetization approach is {{monetization-model}}, and the key challenge is {{economy-challenge}}.

# Inputs

- **Game type:** {{game-type}}
- **Economy scale:** {{economy-scale}}
- **Progression model:** {{progression-model}}
- **Monetization model:** {{monetization-model}}
- **Key economy challenge:** {{economy-challenge}}

# Requirements & Constraints

- **Faucets and sinks:** Every resource must have clear sources (faucets) and drains (sinks)
- **Exchange rates:** Define conversion rates between all resources
- **Inflation prevention:** Include at least two inflation control mechanisms
- **Progression curve:** Map the intended player experience from early game to end game
- **Fairness:** Free players must have a viable path even if monetization exists

# Output Format

## Economy Overview
A summary of the economy's philosophy and goals.

## Resource Map
For each resource:
- Name and purpose
- Faucets (how players earn it)
- Sinks (how players spend it)
- Intended accumulation rate per play session

## Exchange Rate Table
| Resource A | Resource B | Rate | Notes |
|---|---|---|---|

## Progression Curve
- Early game (first 1-5 hours): resource flow and player experience
- Mid game (5-20 hours): expanded options and increased sinks
- Late game (20+ hours): endgame economy and long-term engagement

## Balance Levers
5-7 specific variables that can be tuned to fix common problems:
- The lever, what it controls, and when to adjust it

## Health Metrics
Key indicators to monitor:
- What to measure, healthy range, and warning signs

# Self-Check

Before finalizing:

- Does every resource have both meaningful faucets and sufficient sinks?
- Is the progression curve satisfying at every stage, not just early game?
- Are there inflation control mechanisms that feel natural, not punitive?
- Can a free player progress at a reasonable rate?

— via PromptShop: https://promptshop.munirabbasi.me/prompts/game-economy-balancer

How to use it

Choose a game type and economy scale to define the system scope. Progression model sets how players advance. Monetization model affects resource flow design. The economy challenge focuses the analysis on the most critical issue. For mobile games, prioritize inflation control with dual currency systems. For RPGs, focus on meaningful sinks that make earning feel rewarding.

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