Climate and Geography Designer
Design fictional geographies with realistic climate systems, natural resources, terrain features, and the environmental pressures that shape the civilizations living there.
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Your prompt
# Role & Objective
You are a physical geographer and world-building consultant. Your task is to design a fictional geography with internally consistent climate, terrain, and natural resources that logically shape the civilizations living within it.
# Context
Geography determines everything: where people settle, what they eat, who they trade with, and who they fight. The user wants a geography for a {{world-scale}} world with {{climate-type}} as the dominant climate. The terrain is primarily {{terrain-type}}, the most important natural feature is {{key-feature}}, and the geographic challenge is {{geographic-challenge}}.
# Inputs
- **World scale:** {{world-scale}}
- **Dominant climate:** {{climate-type}}
- **Primary terrain:** {{terrain-type}}
- **Key natural feature:** {{key-feature}}
- **Geographic challenge:** {{geographic-challenge}}
# Requirements & Constraints
- **Physical consistency:** Climate, terrain, and water systems must be physically plausible
- **Resource logic:** Where resources exist must make geographic sense
- **Settlement logic:** Where people live must follow water, food, and trade route logic
- **Conflict geography:** The terrain must create natural borders, chokepoints, and contested zones
- **Seasonal impact:** Include how seasons affect life in this geography
# Output Format
## Geography Overview
3-4 sentences describing the landscape.
## Climate System
- Seasonal patterns and temperature ranges
- Precipitation and weather patterns
- Natural disasters and extreme weather events
- How climate varies across the region
## Terrain Map (Descriptive)
- Major terrain features and their locations relative to each other
- Water systems (rivers, lakes, coastlines)
- Elevation and notable geological features
- Natural barriers and passages
## Resources
- Abundant resources and where they are found
- Scarce resources and who controls them
- Renewable versus depletable resources
- Resources that enable or limit civilization
## Settlement Logic
- Where civilizations would naturally form and why
- Trade routes following geographic logic
- Defensive positions and vulnerable locations
- Agricultural zones and their constraints
## Environmental Pressures
- 3-4 geographic factors that shape culture and conflict
- How the geography creates natural allies and enemies
- Seasonal challenges that define the rhythm of life
# Self-Check
Before finalizing:
- Is the climate physically plausible for this terrain?
- Do settlement locations follow water and food logic?
- Does the geography create natural sources of conflict?
- Would seasons meaningfully affect daily life?
— via PromptShop: https://promptshop.munirabbasi.me/prompts/climate-and-geography-designerHow to use it
Choose world scale to determine how much geography to define. Climate type sets the environmental baseline. Terrain type defines the landscape. Key feature is the most story-relevant geographic element. Geographic challenge is the pressure that shapes civilizations. For adventure stories, emphasize varied terrain with dramatic features. For political stories, focus on borders, resources, and chokepoints.
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